Hey Folks,
Does anyone know how you could create a system to act like a throttle in 3D Max. For example turn up a dial and wheel starts, turn it down and the rotation slows etc.
I've had a play with using a float script on a rotation axis in Max but at the moment if I turn down a dial it just reverses the rotation rather than slowing down the forward rotation.
I guess this is expected for example the formula outputs say 1.5 at frame 10, then 2 at frame 20 (which is fine wheel goes forward) and then 1.5 at frame 30. At this point the controller tweens / reverses backwards.
The formula, is at present (degtorad((CurrentTime)*SpinRate). I'm guessing it needs a completely different approach?
Cheers for any help / ideas
Replies
S * SpinRate
Make sure the controller you have asigned to SpinRate is behaving correctly, as that would be the only thing making it rotate backwards.