Fire Ferret from the Pro Bending Episodes of Legend of Korra. Not an actual member though. Green belt doesn't mean it's Bolin. I decided to make a character model to practice using programs such as Zbrush and Xnormal, as well as learn how to rig a character proplerly. Workflow Modelled Basemesh in 3dsmax Both created head…
Doom 3 character model tutorials Im looking to sub contract some work for U3 for character models, as the process may have some similarity to the process of the current Doom 3 model creation id like to look at the method of Doom 3 character generation as a guide to the process in next generation technology for unreal…
Hi. i need advises for modeling details for this shoe : i am modeling the shoe in 3dsmax. my model is almost complete. but i need to know, how could i model those holes in the black areas surrounded by white areas. seems a little bit complex to me. i have tried path deform modifier but in some situations like the middle i…
Game ready models of Skateboards I made originally for a cyberpunk environment before updating the models and textures to work standalone. Inspired by playing a lot of Tony Hawks Pro Skater 1+2. Multiple variations of the boards have been made so the grip tape, deck graphics, trucks, and wheels can all be mixed and matched…
Give me feedback on my 3D models, im relatively new to this and I want to know what I can improve. Down below is screenshots of some things I have done. My idea was a place with mountains floating in the air, and a small civilization living on top of the mountains. Please give me feedback.
This may be a stupid question and i don't really know how to word it properly so the title might sound dumb, but i'm following an online tutorial for modeling and it's my first time modeling anything organic really, and it's a human so needless to say i've been trying my hardest to see everything i had to do, so when i was…
I've been trying to create a descent scene in UDK on and off. And my approach would be to model the entire scene in a modelling program (I use Blender) And texture all of that and import into UDK as a single static mesh. But I don't think that is the right approach. I've seen tutorials that use a combination of BSP brushes…
I just realized that I have no idea how some of this stuff works. A couple questions: If a character is able to equip different weapons. Do I need to keep this in mind while rigging the models? I mean, would I need separate character models for each weapon, or is there some way to simply attach the weapon models to the…
Hi, this is my first post in the Polycount forums. Hopefully I can bring something neat to the table in the future but for now I hope to learn a lot. So for one of my university assignments I have to produce an anatomically correct male body as a game model. It is currently ongoing at this time of writing. At this point I…
Hi guys, This is my first post on the forum, and I need a bit of advice from you guys. I've got a particular 3D model built using 3ds Max that I am trying to format for 3D printing. It's a humble sandbag, with displacement-mapped burlap texture, intended for use with 1:18 scale military figures (like G.I. Joe). It passes…