Hello everyone!Here's my latest ue4 scene based on the topic "The First Snow"! The scene is made in Unreal Engine 4. I made the initial concept in Blender, which I later exported in Unreal as a blockout.https://www.artstation.com/artwork/GaDrB3 --- Original post / WIP --- I'm currently working on an environment piece as…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
Hi Polycount, I forgot to actually post this. It's my entry for the Artstation Feudal Japan Challenge and I thought it'd be nice to share it here with you fine folk ^^ I spent a bit less time on this one compared to the previous challenge, with a focus on messing about with vegetation and a very, very green scene. Part of…
I'm a huge fan of the work done for Uncharted 4 by the artists over at Naughty Dog. I've isolated an area within the game that I believe embodies the 'Naughty Dog spirit'. By that I mean that there's a ton of vegetation, textures, ruined buildings and storytelling. Most Recent: Reference: Disclaimer. This is the first,…
Hi, i was browsing some European game companies website to take a look at the various positions and i noticed that there are way less Environment artists or Prop artists positions than some years ago and instead i noticed a lot of request for Level artists. Now i always knew that in the "Environment field" for games there…
Salutations community, This is my first challenge and post of any kind on Polycount. I'm coming out of a long 3D/art hiatus, as this competition seems to be calling to me- thanks Allegorithmic! (Not just because I'm a big Game of Thrones fan) Programs I plan to use - 3ds Max Sculptris Zbrush 4 Photoshop CC 2014 Most…
Hey everyone! This is my latest scene I've been working on inside UE4 "Deep in the forest there once lived a troll." A quote from Out of the Forests, The Art of Paul Bonner. This quote, along with Paul Bonners fantastic paintings, is what inspired this little scene. I wanted this to feel like a part of the deepest woods,…
Hey guys I'm considering to convert this concept into a Deathmatch level for Crysis. Now im sitting and staring at the pic and wonder how to get started the best way? I think a possible way would be to rought out the basements and the walls. Each layer from down to top. Then maybe painting the detailed geometry using…
Alrighty heres a scene for my portfolio. If you've seen Star Wars then you should recognize this. I'm a huge Star Wars fanboy and am proud of it. As it stands I have the models done with the exception of vegetation and a little bit more clutter. Textures on the way. No sky box yet, I will add more polys to the terrain, I…
Hey guys. I finally finished up everything for school (Graduated last Friday :D ) and I went a head and started working on this piece for my portfolio. As of now I want to get a nice foliage space with maybe some sort of buildings or old ruins. As of now I went ahead and started working on some of the vegetation and such.…