Hey guys I'm considering to convert this concept into a Deathmatch level for Crysis.
Now im sitting and staring at the pic and wonder how to get started the best way?
I think a possible way would be to rought out the basements and the walls. Each layer from down to top.
Then maybe painting the detailed geometry using 3dsmax and the "paint deformation" or a quick zbrush session. I could use a lowpoly version of this result for texturing.
This could maybe result in blurry textures if i use several skinmeshes and the player will walk close on them all the time. big tileable textures would look boring but more detailed. Vertex painting cant be done in the cryengine2 for blending two textures. so there would be obvious seams along some parts. I could cover them with decals or other rock models, vegetation, sticking out of the rocks.
I think its a real nifty thing to model and get into a good level.
Replies
here is how you shoudl start :
with a cube ...
and than look how this cube is different form your mountain there and start cutting and extruding away. thats how i start everything i am always like oh my god what should i do but than i pop in a cube and than i am instantly mad at the cube for not being at all like what i want and things heat up quickly.
Theres not much to see at the moment but I will keep you updated in the wip forums then.
Thanks for your input guys.