Hi guys,I was curious to know what is the current trend about texture resolution for FPS weapons games, like Crysis 3 weapons and similar. I'm doing a weapon myself,I soon have to texture it and I was wondering if a 4k texture for portfolio purpose would be seen as acceptable for presenting a FPS game weapon or if is still…
Hi, I've set up network rendering to speed up the baking of the textures. For starters I used 3ds max 2014 with backburner tools. Issue: I want to bake AO map with mental ray and I can not force the backburner manager to assign texture baking job to more than one server. Setting up the Distributed Bucket Rendering in the…
The polycount indicates that your model is meant to be seen from a distance. With that in mind, your texture should be -low resolution -clean -very readable It's none of those things. In addition, you have photo-realistic details (the rust and metal textures), mixed with some obviously not photo-based details (the bolts,…
This is a CETME C Battle Rifle I've been working on. I'm still struggling to make "good" textures for it, and would really like some advice. I'm trying to stay really subtle with my approach here, lots of very light layers laid on top of a base coat & curvature map. I'm still about halfway through adding details and…
Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…
- updated i think this one is it, haven't used it in a while. Here is my little quick hand paint help for what it is worth. Some might not think it is possible to achieve texturing with zbrush but i managed to pull it off quite a few times and with lazy brush being so awesome it works out the best for me, the only thing…
Sexy lookin' textures! Thank you! I wonder why anybody haven't put up a nice clean texture site strictly for game textures. Concentrating in tileable textures, alpha masked textures, hand painted textures, decals, skyboxes, zbrush/photoshop brushes etc. At least i don't know any.
Hello. So I've been texturing my assets recently with unique UV's, however I've been reading around and a lot of people are talking about how using tiling textures for some props would work better for them. I have concerns though, and I hope I can get them addressed so I have a better understanding for it. The prop I've…
Hell all, my first post on Polycount. I am someone who took a psuedo-break from 3D ( as in still doing it, but not as much ) and now plan to get serious once again and hopefully land a job. One thing I need to take a look at is my texturing ability. The following 3 images are simple textures I created rendered on a flat…