Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
So I've followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I've done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any…
4 - Ideas for added features - A setting for objects to occlude the ambient light coming from the sky. - I wish the legacy Toolbag 1 skies were included ! I miss the garage. And of course it would help when it comes to comparing renders between TB1 and 2. - It might be beneficial to have the materials present in the scene…
Hello, Im making a room and am trying to do the lighting so I get a nice render. No matter what I try it's just not looking good so I obviously suck at it lol and need help. May I have some tips or tutorials on lighting to help me please.
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
I'm creating an interior in UE4, and wondering which is the best method for creating a cove light, such as the one pictured below: It wraps around the entire perimeter of the underside of the ceiling. Would you use an emissive material, or would you need to create a series of lights that follow the cove? Any help is…
Hey guys, I just got Call of Duty because i saw my brother play the demo, Its a fantastic game ill give it that, But for some reason its glitch only on my computer.. My brothers specs AMD Athlon 64 3200 2.4ghz 512RAM Geforce 5500FX OC My Specs Intel Pentium 4 Processor 3.0ghz 1gbRAM Geforce 5500FX OC We have about the same…
http://i55.tinypic.com/qozyfq.jpg What i want to achieve is a lighting effect which emits from the posts i have shown. I would also like to have a suttle fog so you can see the beam of light shining down on the platform. Does anyone know the best way to achieve this?