hello everyone im in a bit of confusion , i want to achieve photo realism with my human character , i have sculpted my model and it looks pretty good i have also added the skin detail and im pretty high on subdivs and my model is about 18 mil poly only the head ... but the thing is i cant get that detail ( the skin detail…
Hello all! So a friend of mine sent me an OBJ of a head model he worked on in ZBrush, and textured in MARI. http://img.techpowerup.org/161230/upload-toue4.png In the picture shows all the texture files he worked on in MARI. He also sent another folder called "Displace" in which he had a file that was in the extension…
### Job Opportunity: Technical Expert for Non-Profit Game Development I'm currently developing a non-profit game aimed at helping underprivileged kids through fun and interactive learning experiences, with a primary focus on improving women's literacy. I'm seeking a talented technical expert to join me in bringing this…
I've been trying to follow this tutorial to have a displacement map work on my model that I sculpted in ZBrush- https://www.youtube.com/watch?v=wjAEtZAluGo But for some reason it doesn't work. When I use EXR file the preview in the texture tab remains black and nothing happens. When I put a TIF file for the displacement…
I just finished another asset for my scene! I used substance painter 2 again. I was way faster this time and I learned to use mask to avoid having multiple texture set when I export. As you can see the asset is very simple but it feel good to complete something in a reasonable amount of time from start to finish. I…
Hi! I'm posting this because it's already happened me another time, so I'd like to figure out what I'm doing wrong. Basically I follow my usual workflow: - create new project with low-res model - bake maps in painter based on the high res one - load/edit materials Everything works great and the preview in Painter is 100%…
jobs in eSports, I feel like I have been under therapeutic hypothermia and just come out of a very long sleep! so much to read up and learn about! but then I guess a lot of these guys are making it up as well as 'LOL' only came out a few years ago so the industry is just finding its feet but to think it can fill a 40,000…
As title. I have heard that camera tracking from nuke or after effects usually result very small and no accurate measurement. And in realistic rendering scene measurement should be identical to real. The fact is that when I need to 3d camera track a video means that I need to add realistic 3d object into the scene (to fake…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
http://blog.megascans.se/2016/09/06/mega-update-1-for-megascans-subscribers-now-available/ Major highlights: 40+ new 2×2 m surface scans, including concrete, grass, mud, plaster and more 70+ new Scandinavian forest atlases, comprising over 750+ new plant specimens Introducing: Megascans News Blog…