Home Technical Talk

realistic modeling in zbrush and exporting displacement maps

rozbehr
polycounter lvl 2
Offline / Send Message
rozbehr polycounter lvl 2
hello everyone
im in a bit of confusion , i want to achieve photo realism with my human character , i have sculpted my model and it looks pretty good i have also added the skin detail and im pretty high on subdivs and my model is about 18 mil poly only the head ...

but the thing is i cant get that detail ( the skin detail ) to 3ds max vray with displacemet map ... i was thinking that im going about this all wrong and displacement map is not really for skin detail or even if it is i shouldnt be adding it in zbrush i should be using substance or mary ...

am i wrong ?? is adding the high skin detail in zbrush and using displacement map to render it in vray 3ds max the way to go ??
should i even use displacement maps for that small of a detail > ?

im really confused i would really be thankful if someone could help me out or point me in the right direction here 
thank you

Replies

Sign In or Register to comment.