hello everyone
im in a bit of confusion , i want to achieve photo realism with my human character , i have sculpted my model and it looks pretty good i have also added the skin detail and im pretty high on subdivs and my model is about 18 mil poly only the head ...
but the thing is i cant get that detail ( the skin detail ) to 3ds max vray with displacemet map ... i was thinking that im going about this all wrong and displacement map is not really for skin detail or even if it is i shouldnt be adding it in zbrush i should be using substance or mary ...
am i wrong ?? is adding the high skin detail in zbrush and using displacement map to render it in vray 3ds max the way to go ??
should i even use displacement maps for that small of a detail > ?
im really confused i would really be thankful if someone could help me out or point me in the right direction here
thank you
Replies
its part of the displacemetn... and on top a super highres noise...
take a look at those tutorials here...
https://texturing.xyz/pages/tutorials