If I were making a gun in 3ds max, how would I go about maintaining the UV's for the next more optimized mesh? Is there a way in which I can preserve the UV islands in so I don't have to unwrap each LOD and try to match them up in so the textures work with each LOD? Or is there no particular shotcuts with creating LOD's…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
I have been struggling getting the right look for a specific material-- old machinery -- and would really appreciate any tips or insight. Here are some photos. There are several reference photos, and 2 examples of materials I have made (attempting to emulate the look of the surfaces in the photos).…
hey guys, so i wanted to make another girl, a year on from the start of the create a girl course with hazardous. i wanted to use it as a progress benchmark, see how much/if i've even improved at all in the last year... now, the course started around this time last year but it finished about 3 or 4 months from then but i…
https://stylizedstation.com/tutorials/tutorial-learn-how-to-model-a-stylized-sword-in-blender-2-8/ Hey guys, I get a lot of requests on how to create stylized assets in Blender 2.8 so I threw together an in-depth tutorial, which has had a positive response. I'd love to make more of these, anything you guys would improve? I…
We are developing an educational VR app in the medical domain, and we need an artist that can create high quality anatomically correct models of organs, starting with a heart. These models will be used in Unity3D and will be part of a room-scale VR app running on an HTC Vive Pro. Please email me at Vice@vral.ca with your…
Hey there, I've googled around and either this is hard to answer or I'm using all the wrong keywords. How does one go about creating a normal map for a texture like this one? I've tried using nDo2, but I apparently know a lot less about that workflow than I thought. I just don't get how this artist made this normal map so…
I'm trying to figure out how I would come up with a vector map that I could use to drive a vector warp node so that I can offset surface detail across these tiles: Basically, I need an image where each of these tiles is a different color. I don't think I can use flood fill as I would if my pattern was white tiles separated…
Hello! I realize similar threads have been created quite a few times before. I read a few of them myself and learned quite a lot. Still, I find myself in a rut as I can't seem to get the game-y semi-realistic next-gen metal texture that I want. Perhaps it's a problem with texture definition, perhaps with the specular map.…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…