I also have some news. In June, I was rejected for an unpaid one-month internship at Sperasoft. I was almost sure I would get in and eventually be able to work at their office as a 3D Character Artist, but luck wasn't on my side this time this time. :) Maybe I missed a good opportunity so that an even better one can come…
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.
Hi. I have been working on a cathedral environment and I am at the stage where I want to create many large block/brick walls. I have noticed them in Bloodborne and most recently DS3. The problem is I don't have an idea how I will achieve this. What I am thinking is I would produce a tileable sculpt in mudbox of the…
Result of my CGMA Course - Weapons and Props for Games - with Dylan Mellot It was a good Course, a nice Challenge and I've to thank him for his great Feedback. I ended up taking it a bit further after the Course was done and this is my Result atm. I will still take aprox two more Weeks to fix some Stuff here and there and…
Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…
Heyo! This is my semester project. I'm going to be doing it in pbr and trying to find some way of keeping it as spooky as Peet Cooper's concept but with normals and sculptyness. Peet Cooper's Concept/3d Model - https://www.artstation.com/artwork/xJwxX The entirety of Diablo is obviously Activision Blizzard's but from what…
Hi everyone. My boss (or ex-boss since I finished my internship, but that sounds weird) passed along a new piece of software currently in development. The software can bake AO to vertex colors on high poly meshes using the GPU. Then, each piece can be baked individualy to its corresponding part. I have about 6 parts on my…
Hello polycount! This is the third in a series of creature sculpts I've done in order to get better at zbrush and explore creature design. The termite mound and termite sloth were both sculpted in ZBrush 4R7 and the scene was created and rendered in Cinema 4D R16 Polypaint Diffuse Map 2048x2048 Termite Sloth Normal Map…
This might be interesting.. somehow using octane with blender and also providing some "best guide" .. https://blenderartists.org/t/zenit-ttl-camera-blender-octane/1644112/3?u=okidoki