Hi guys bit stuck at the moment. I am trying to make some nice tileable textures in zbrush but keep coming unstuck when i bring my texture back into photoshop and notice a seam when i check the tile via offset. So; how do i get rid of this? is there something in my process am not doing. I am using the latest zbrush 4 fully…
Im using Render To Texture to bake the UVs of one mesh down to another version where the UVs take up less space, but the texture is rendering out with lots of speckled pixels that look like a highly dithered texture. Does anyone know what might be causing this or how to fix it? Ive been using Render To Texture for baking…
Which is more expensive? Drawing the geometry, or drawing the texture? I find that a lot of times I have to choose between the two: 1) Less Geometry, but textures are drawn behind geometry. 2) More Geometry, but textures are not drawn behind geometry. Thank you.
hey guys i m new at texturing the can any one teach me hard surface texturing work flow in photo shop cause i done some low poly work but i don;'t know how to texture them.
So as I'm sure we all know, some of the more typical techniques for creating a tiling texture don't apply themselves as well to working with wood textures because of issues matching the flow of the natural grain, or avoiding obvious repetition. Planks seem slightly easier to deal with, but larger, flat areas seem…
Hey everyone. I'd like to present some Texture work from The Order 1886. I was Senior Environment Texture Artist on The Order 1886 along with 4 other amazingly talented Texture Artist. Below is result from about 4.7 years of work, R&D and sweat. I want to thank Ready at Dawn for the opportunity to work on this project. It…
Hello all, I'm from Gazia Games (www.gaziagames.com), a mobile gaming startup based in Singapore. We are working on a MOBA for mobile devices (iPhone, iPad, Android phones etc) and we have a bunch of champions that need texturing to come to life! We do have in-house artists who texture, but we're looking to hire a…
You can take one wall modular mesh, assign two materials to it as srsface said, and get two slots in unreal. You can UV that mesh once and use a tiling textures within your separate materials. You don't have to UV map the same wall for 10 different materials if your textures are made correctly. You can just slap them on as…
Just wondering what fellow artists do about transporting their texture libraries. Often I have to cart my textures from home to a new job or vice versa and wonder if there's a better way? i.e portable hard drives? What i do is save to a folder at work and then over write my files at home hopefully adding the new ones but…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…