Hi guys bit stuck at the moment.
I am trying to make some nice tileable textures in zbrush but keep coming unstuck when i bring my texture back into photoshop and notice a seam when i check the tile via offset.
So; how do i get rid of this? is there something in my process am not doing.
I am using the latest zbrush 4 fully licensed;
The process
0. Tileable displacement map
1. applied to polyplane (poly mesh 3d) 6 subdivisions.
2. Import texture (bmp)clone into texture map.
3. mask settings click mask by intensity.
4. In deformation > offset click on z axis click off x and y
5. type in -1 into the offset dialogue box
6. damnnn, nice texture
7. render
8. document export bmp or psd
9. photoshop
10 Anger...
so what am i failing to pick up on? proper frustrating as the workflow is pretty quick but with these seams it just falls down.
Help!
You guys will have the answers, thanks in advance
Replies
Have you tried tiling the document in zbrush to make sure you're even dealing with something that is seamless? (And to make sure the document resolution is 1:1 so that the plane perfectly fits it when you're exporting)
Do like cryid said and make sure you map actually tiles (use ~ to pan around).
Else if it's a very small seam, it might be the zbrush render settings, I seem to remember needing to check the "best" render settings to avoid a small seam, but that was in zbrush 3.1, haven't used that workflow for awhile now.
Cheers guys
http://www.polycount.com/forum/showthread.php?t=107062