So as I'm sure we all know, some of the more typical techniques for creating a tiling texture don't apply themselves as well to working with wood textures because of issues matching the flow of the natural grain, or avoiding obvious repetition.
Planks seem slightly easier to deal with, but larger, flat areas seem especially tricky - sure, it's not that tough to create a tiling texture, but my tests have ended up losing most of the grain that easily identifies the surface as wood and end up looking pretty bland and lacking any surface definition or interest.
Any tips or tricks for working with wood textures?
Replies
Both max and maya have procedural wood materials, you can also check out Filter Forge and Wood Workshop. These normally suck if its all you use but as far as getting a quick pattern that tiles it never hurts to get a jump start.
As for needing a wood tile that is seamless... well that should be self explanatory in our industry. Stop thinking floor tile and start thinking wooden table legs or the posts in a wooden banister, and other things that don't need to be uniquely unwrapped but could benefit if the pattern doesn't repeat and planks that don't get in the way. Your options for displaying unique parts shoot up quite a bit if you're working on a tile and not restricted by staying inside the 0-1 space.