I've been checking all over and looking at tutorials as well for some solution, but haven't found one that works. The Basics: -using 2011 Max, and I've updated the .FBX plugin from Autodesk's site -using march 2012 build of UDK -the static mesh is a simple theatre prop flat of a sand dune, named SM_dune -the collision is a…
Hi I'm completely new to Marmoset and I've given it a try as I've been unable to use Sketchfab with the Unreal Editor to do what I need. Basically, for a uni assignment, the idea is to upload my finished scene from the Unreal Editor into something like Sketchfab or Marmoset so I can upload it to my uni assignment…
hey, i'm not able to open a mud scene of mine without it crashing. :shifty: i imported multiple meshes into a scene, sculpted them up, saved it, and now it won't open again. anyone know of a way i can salvage the work from it? can i pull individual meshes from it or merge single meshes into a new scene? so far i haven't…
I do not know why this is happening, I end up having to use previews instead of the saving with DDO. I am avoiding a 3DO glitch by saving the PSDs, and then updating through Marmoset. However all my PSDs are white, never with the materials inside. Please help!
Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009). So I attempts to procedurally preprocess these height map then resize them to Unreal…
Alright, one more try, the previous post got removed for some unknown reason. I have the following high-poly and low-poly assets: HP - https://drive.google.com/open?id=0Bxiv4nwNFlKhcllvaU1nTERlcEE LP - https://drive.google.com/open?id=0Bxiv4nwNFlKhV0xfVE1jVE9lcUE I go through the following steps to get my normal map: 1)…
The one requesting 4k image is pretty tiresome to save and load . Especially when your sbs is already full of 8k bitmaps . I can't tolerate SD HLS node and do any color or gradients tweaks in Photoshop usually and wonder have anyone invented an easy quick way to share color tweaks into Designer?
I'm doing some tutorials for substance designer. The lesson files include a .fbx file. When that .fbx file is loaded into Substance Designer it shows each of the different objects, within the mesh (the head, upper body, lower body etc). Substance designer allows me the option to apply the material to each one of these…