Hi every one I am trying to get my Items into the DOTA2 Engine and I am getting several different issues but I dont know why as all the models are compiled in the same way they have no history and are each skinned to the correct bone. (Please note the names might not be 100% as Im doing this from memory atm) Rifle…
Hey guys! I have been learning the particle tool that valve use for DOTA 2 particles. I'm stuck trying to achieve an hourglass shape in my particle: Technically I know what I want to do, but I'm not sure how to achieve it in this tool. What I want to do is modify the size of the particle the further away it gets from the…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…
I think that the error was from having 2 versions of the model overlapping before they added the back face culling to marmoset. Also, I found that doubling the viewport resolution helped reduce it :) I managed to get some time to revisit the lighting as I was originally relying far too much on the image based stuff and had…
My company is looking for someone to help us develop two 2 minute animation about children's short stories about a journey they are taking from different parts of the country to a new country. Looking for style to this: https://s-media-cache-ak0.pinimg.com/736x/c4/05/b0/c405b08cd1eec68e9a67f8911b99b191.jpg We will provide…
How can i do this procedure that he is doing in slate material editor in 3ds max 2010 material editor? I tried several times what he did there, but didn't worked right. Don't know if it can be done in the material editor but i tried to add materials as he did there: first a material blend where material 1 is a texture and…
cdmaterials should drop the leading / i.e. "models/heroes/blood_seeker/" other than that I can't spot anything super wrong with what your doing, keep in mind the modeling program has to be able to find the texture. ensure that the material you've assigned is exporting the correct name. e.g. if you we're to assign a…
[FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly…
Hello! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a revised version of Batmobile…
So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…