Hi, The Homeworld franchise is making a return in HD format thru a joint venture including Gearbox and Blackbird interactive. Rumors say there will be mod support for the new textures and tools. A texturer is needed for a HW2 mod team that is being assembled (a coder too, but not here). The profile of the texturer is low…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
Hey, So I've really sort of jumped into the deeper end these last couple of weeks and I'm trying to learn as much as possible that's used in the industry and looking around I haven't really found what I've been looking for so I thought I'd ask it on here. So my question is which is the correct approach to texturing a…
Hi all, How much textures are too much for modern PCs given the new lines of GPUs in the market going with 2gb + video memory. Basically lets say if I have 8 1024x1024 textures in one map how much of a performance hit you will get from it. Note that everything in the map is made out of these textures only.
Hello All, I'm working on a game with buildings that will have interiors and exteriors. The plan at the moment is to build it using a modular approach where the inside and outside walls are one piece. I would make several types of wall sections and connect them in Maya and build other buildings with the same kind of…
One thing to consider when doing these sort of photos is really how you can keep consistency between the various levels. What you have now looks like random photographs taken in various places. Try to think about it this way: each shot should have the same type of dirt, same type of grass, etc etc. Build it in layers,…
Hey again, there are many things that you can do here in order to achieve the result that you need: As I mentioned above, the image will look blurry in the 3Ds max viewport if the texture size is low resolution, and you really can't do anything about it. You need to render out an image of the model too see how it will look…
About your workflow. One of my biggest pet peeves working in the game industry is getting a hold of a texture someone else worked on, and having layers erased, or painted on and collapsed, etc. The BIGGEST thing for me is non-destructibility. Instead of using the erase or delete keys, ALWAYS use layer masks. Instead of…
Looking for a texture artist for an Unreal Tournament 2004 map I am creating for a portfolio piece. I am a level designer, and can do some modeling and texturing, but would prefer to spend more time on scripting/lighting/emitters. Once the map is finished, full credit would be given, including links to your…
Hi there! I'm a student trying to achieve a Halo/Star Wars style look with my textures for my project, but if I'm entirely honest I can't even see where to start with it! Anyone have any suggestions on getting a good metal material, something very sci-fi? Also, I have a fairly large building that needs texturing and I was…