Hi there! I'm a student trying to achieve a Halo/Star Wars style look with my textures for my project, but if I'm entirely honest I can't even see where to start with it! Anyone have any suggestions on getting a good metal material, something very sci-fi?
Also, I have a fairly large building that needs texturing and I was wondering if it'd be best to tile the textures or do something more unique, I want to use the least textures possible. (EDIT)
Here's my blog with all my progress, and all the textures I've used so far are not mine as it's just to figure out what kind of look I want. Any help will be greatly appreciated!
http://lvetoretiart.tumblr.com/
And here's the asset, with diffuse only:
Here's another one I played with:
Sorry if it's all quite vague, there's a reason I'm a student, but you can find it all on the blog.
Thank you!
Replies
If we were building that at the office it'd be large chunks of unique geometry trimmed with instanced objects that all have their own textures.
fwiw I quite like 2 and 3 - you could model around the patterns to get some nice surface details and re-use textures all over the shop to get some variety.
Yeah I suppose it is more of an environment approach, my technical terms aren't quite industry standard yet! But thank you for the feedback, I do prefer 2 and 3 as well, but when it comes to texture space, due to the fact that the object is quite large, I'm starting to run out of space so I need to start thinking about how to tile it all.
I've been trying to keep it all to a minimum amount of textures, but I suppose I could try having separate geometry with their own textures.