Hello I'm back with another hair question! I've been using planes ( lots of planes...) to create the hair that is on my model. I like it but I want to know if there's a certain texture map and method, that would allow me to uhh add depth to the texture. Like having certain parts of the texture highlight to fake individual…
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…
Hi All, I'm posting this in the hopes that I can get some good, hard-hitting critiques, and more than that, any positive recommendations so that I can improve. http://www.andrewmajewski3d.com/ I've been struggling on and off for a number of years, but feel like I can't quite get out of the Valley of the Suck (as Ryan…
Hello, thanks for taking the time to read my post! My name is Andy Southern and I am a 3d modeler and texture artist with over 8 years experience working with Blender 3d and 3ds Max. Below is a link to some of my recent work and more can be provided upon request! I am looking for freelance or part time work as a 3d…
I've been working with 3D modeling and texturing for games and VR applications for 3 years. You can take a look at my portfolio and know what to expect from my work in terms of quality: https://www.artstation.com/fredcm The models I make have very good control of topology, making sure no shading issues will occur. I make…
Zbrush 4.0 3ds 2011 So i'm having difficulty subdividing my pillar and keeping it round, but also keeping the edges hard in certain places. I know I could create a "control edge" in 3dsmax, but that would make those edges too dense after I sub-div it. Is there a plug-in for zbrush 4.0 thats like the SmoothGroupImport ? I…
Hello! I'm looking for someone who is skilled in creating precision vehicle exteriors. I'd like to create a lexan form of a particular truck body using my thermoformer, and to do this I would need a detailed 3D model of the truck I have picked out. These vehicle 'bucks' must be accurate, smooth and air-tight. They have no…
Hello everybody, this is my first post here :) I've encountered a problem with my candelabrum model, so I simplified the process to narrow it down and as it turns out it persists on a cube. Long story short, it looks OK in Substance Painter but not so OK in Marmoset Toolbag 2. I'm talking about those black artifacts on the…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Im trying to get some pretty clean UV's but I've already beveled the edges and made them pretty high poly but I haven't done any UV's for them and im starting to wonder if I should have done all the UV's before I beveled all the edges.