Hello. I want to create a cityscape in the background of a level I'm currently working on. Obviously, it would be a waste of time and budget to actually model and texture building meshes, so I want to go with a pre-rendered billboard approach. I tried creating a huge cylinder without caps around the playable area, to use…
This could be hardware issue (my Vid card is Nvidia 7950 GT OC), but trying to clear new issue I am facing. I was doing a mini practice on "alpha channel," and everything was going good until I loaded all in Max... Displaying alpha on viewport looks Not alright.. (1) targa file (I got custom transparency BG.. don't get…
Hey all, I want to bake some maps from the high to low and fix my cage on the fly if I see errors in the preview. Is there a way to tell the bake preview to act like 'bake from object to render output' and assign cage or ray distance for the preview? Also, is it possible to bake curvature and cavity maps in MODO? I just…
https://mir-cdn.behance.net/v1/rendition/project_modules/fs/43e26e44821093.581fac0bc6652.png As the title states, how can I repair the edges that are broken during the render? I don't feel like having to paint them back in Photoshop, and I am certain that there is an easy way to do so. I used the default Ink 'N Paint…
Edit: Final render Link to ArtStation:https://www.artstation.com/artwork/baGQJr This is Azula, I've been working on this model on and off and was mainly using it for practice on a couple techniques but I want to fully flesh out the character now. I have bits and pieces of progress kind of everywhere right now but I'll dump…
You can split your camera frame into as many systems as you have: if you have 4 systems, give each a 1/4 of the screen to render, then later on merge these sections. You should probably add a padding of the antialiasing size to the size of each section before rendering, to avoid any antialiasing problems (like adding 16px…
SUNFOX Games, a young and dynamic company located in Vienna, Austria is looking for skilled and motivated co-workers, to reinforce its team with the following open roles: Lighting, Shading and Render Artist Junior 3D Artist We focus on the production of high quality pre-rendered 3D web games and related game trailers.…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
Hey everybody, My next mission to get my 2d skills right is to learn how to render anything in 2d properly. I have scoured the internet and there's scattered resources for this topic. I am looking for someone or something that can help me achieve this goal. The best resource I have found is one of schoolism's tutorials,…