if you are going between two extreme poses then, without knowing exactly what you're working on, a good idea may be to make the high and low poly meshes modeled and unwrapped halfway between those two poses and bake textures from that. This way you will get a good amount of pixels in the normal map to work with for both…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
The way I would do it is make the general shape I want, and subdivide it until it's very smooth. Then I'd use the reduce tool (with preserve quads set to 0, and all "feature preservation" turned off), to reduce it to a very low poly count. Then I'd harden all the normals, to give it the faceted look. Here's something I did…
so recently ive been trying to make normal maps in zbrush but ive been having some trouble. ive got my base mesh ready and unwrapped in 3dsmax, i export it as .obj and i start sculpting it in zbrush, but when i go to make a normal map with zmapper the texture comes out in tiles. how can i get a normal map in zbrush to fit…
Hi fellow polycounters. Probably an obvious question to all of you, but before that im going to explain the situation. Im making a bunch of models, theese models have no "highpolyversion" and i want to bake an Ambient Occlusion pass for them. However when i try to bake in max its ALLWAYS freezes when i try to make a test…
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…
With Adam's accident and me moving back to Australia from Singapore, news with pretty pictures has become quite scarce as of late. But it's Monday and this is a make-up post to make up for the lack of pretties. Enjoy. Polycount art by crazyfool art by Massbot art by Ruz art by turpedo art by Hell Yea! CGHUB art by facezero…
Hey everyone. I'm mainly a 3D modeler and because of that I often find myself in a lack of concept art when I have an idea of something I want to make, but I simply lack the talent and ability in traditional medias to make what is in my head on paper to work from/flesh out. Does anyone know of either some good websites to…
I wanted to use one of the materials for just a flat texture. This means my color id is essentially one giant color. This is for walls in my environment. I can't find a consistent way to make the textures tile perfectly. The texture scale doesn't match up to the uv's of the texture itself. A scale of 0, is close to tiling…
Two useful tools, but if combined can be even better. Does anybody know a way to do so? Any MEL scripters got some time to help? The specific workflow problem I am trying to improve is this: little ticks of a compass or watch. Hundreds of little rectangles that must be duplicated at exact spacing. It would add…