so recently ive been trying to make normal maps in zbrush but ive been having some trouble. ive got my base mesh ready and unwrapped in 3dsmax, i export it as .obj and i start sculpting it in zbrush, but when i go to make a normal map with zmapper the texture comes out in tiles.
how can i get a normal map in zbrush to fit my unwrap in 3dsmax?? and why are my normal maps also getting these strange other colors?
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Choose "3DS Max7_TangentSpace_BestQuality.zmp"
The newest version can be downloaded here
not sure which options i went to last time, i was just kinda fooling around