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making normal maps in zbrush

polycounter lvl 16
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Tadao215 polycounter lvl 16
so recently ive been trying to make normal maps in zbrush but ive been having some trouble. ive got my base mesh ready and unwrapped in 3dsmax, i export it as .obj and i start sculpting it in zbrush, but when i go to make a normal map with zmapper the texture comes out in tiles.

how can i get a normal map in zbrush to fit my unwrap in 3dsmax?? and why are my normal maps also getting these strange other colors? :(

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