The near and far clip plane reset to 0 and 10 no matter what I set in my preferences. So each time I start a new scene I end up having to fix each camera's values. This seems to be a common maya bug that most people just work around. I'd like to figure it out tho. Has anyone had this before? What is the solution?
better than the first badname With the stones it looks much better. The wear and tear still seems a bit random and on some parts not believable. The specular is very strong. Try to turn it down a bit. The wear and tear on the top also looks very random. Try to put some wear and tear on the inner part of the lid where it is…
Hey Everyone, I am excited to share some work I was responsible for in FEAR 3, and as its my first published title, I am even more eager to share my work with you all as it is the Polycount community that really helped me push my way into a career. Cheers! There were two major levels I was responsible for, mainly the…
Ran across this post with portraits of (I assume) Russian 100+ year old women. Real cool ref. http://esquire.ru/century Thought you guys might find it beneficial. Also, thought maybe someone knows where to find the higher-rez version of those pictures. It looks like they were downscaled. The site is in Russian so it goes…
Finished: Fear Agent is a character based off the comic book by Rick Remender. I've been working on this on and off between work for a while now and I'm getting ready to finish him up. I plan on a final pose with a base, marmoset skin shader for the face, emissive map for the glowy bits and some general texture tweaks. The…
No thats the new Unreal Engine revision. Gears hasn't been announced yet EDIT: Or maybe not :P Not seen this one but at first glance it looked a lot like the new UE engine pics with all the foliage. Heres the link, it gves Crysis a little run for its money, very nice:…
Hi there, Im a second year student at University and this is my first attempt at making a vehicle of any kind. The design brief was to model, texture and present a post year 2000 Rally Car, based off a production road model. We had 12 weeks to complete this, alongside 3 other modules. The Livery Design is a little odd due…
I’m Giuseppe, nice to meet you :) Spaghetti-eater searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I’m a 6 years experienced 3D artist specialized in environment game art, 2 games shipped from the start to the end and some…