Max resolves Ngons differently to Blender. Moving the vert works because it changes how the hidden edges are resolved. If you want to get rid of the problem, you have to manually add edges so that Max doesn't do any weird guesswork with the hidden edges.
Hello. One of my projects has finally moved to Zbrush for detail work, but I'm faced with a problem. I'm running Zbrush 4 R7, and I have the open borders on the mesh creased via Crease PG (polygroups) yet the subdivided and creased result is no different from the un-creased variant. Is this a bug in 4 R7? It worked without…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
http://postimg.org/image/4f6v7yfa9/ here it can be seen that i couldn't connect them.. any ideas guys? been stuck at this for awhile. damn it. and i cant bridge these edges.. http://postimg.org/image/k30cqn8zt/
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Heya, I have serious problem that literally making me crazy :C The Software i am using most of time are blender. Zbrush for sculpting and i recently knew about xnormal. It seems decent software. However Here is my problem. First is Cycle render picture, Second one is uv of this cloth. For Zbrush, when i generate the…
The mask and the crystals are two different subtools already. And that's what I was ultimately going for, I wanted it subdivided without applying catmull-clark smoothing (low poly version with soft edges like the 2nd picture) but it ended up projecting the low polygons facets onto the high as a result. I may have to test…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…