BAPTIZER http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the…
This weapon was created for my Game Art Institute Class, new class starting in September. https://www.gameartinstitute.com/p/bootcamp-theme-1500667032The Garuda KR-0K HPC is a hand held weapons system with M.M.M.S (Modular Mobile Missle System) which allows it to create a diversion or execute combatants with ease.…
Heya, I'll try to share with my experience. Tri-count as EarthQuake said. UV Mapping - imo depends if you're making only FPP or FPP & TPP+LODS and if you're using detail maps to add a pattern (this bases on texel and should have constand size, right?). If answer for both questions is no, then you could differentiate your…
Most of what you've mentioned doesn't really help with the weapon polycount question. Knowing you have 32 players max is a good thing, as your worst case for 3rd person weapons is 31 hand held plus 32 thrown (grenades). You could round off to 64 onscreen weapons at once. Knowing this sort of thing is useful since what…
Just started a weapon collection project. I was inspired from the original Fallout games, Last of Us etc. Planning to have baseball bats, sledgehammers, shivs and other improvised weapons. I am also making variations for them too. I am open for any recommendations, what should I also add, what would be a practical melee…
I can't seem to find info on this subject anywhere. All I want to do is find the model of the Flamethrower for the Pyro in TF2 in the source sdk folder or tf2 folder or wherever it resides and get it into Max. I found the Pyro model just fine with bones intact that I can pose however I want. The file doesn't include any…
Hey Polycounters, This has been up for a couple of month and people seem happy with it and now its summer sale, so I thought I'd make this more public and share it with you. Background: I've been here for quite some time now and usually post in the WIP forum, cause I do mostly assets, like weapons. And I finally wanted to…
Yea, i wish the Medieval maps used weapons, this would be perfect I think? The bottom pic is the weapon actually upside down, I flipped it so I could show the bottom of the weapon/ top side of the dragon. I figured since he's technically upside down while being carried, I didn't need to go into detail with the eyes and…
Weapons/Prop Artist About Skymoons Skymoons
Interactive Entertainment are an immensely successful mobile game company based
in Chengdu, China, who have recently begun their expansion into western markets
via the opening of Skymoons Edinburgh, an ambitious new studio in the capital
of Scotland. Skymoons Edinburgh are…
3D Character/Weapon Artist Blizzard Entertainment is looking for an exceptionally skilled 3D Character/Weapon Artist to work on World of Warcraft, the award winning MMORPG. The ideal candidate has experience modeling and texturing a diverse visual range of characters, weapons, and armor. A solid grasp of form, structure,…