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Blizzard Entertainment: 3D Character/Weapon Artist

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3D Character/Weapon Artist

Blizzard Entertainment is looking for an exceptionally skilled 3D Character/Weapon Artist to work on World of Warcraft, the award winning MMORPG. The ideal candidate has experience modeling and texturing a diverse visual range of characters, weapons, and armor. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character/Weapon Artist must be skilled in another form of art production as well – illustration, modeling, texturing, animation, concept drawing – and be well-versed in related tools such as 3DS Max, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.

Required Qualifications

*3+ years experience in game development modeling and texturing characters and/or weapons using 3DS Max and Photoshop (or equivalent 3D and 2D programs).
*An exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.
*Superior eye for light, shade, color and detail in creating digitally painted texture maps.
*Self-driven, good communicator and a great team-player.
*A passion for games.
*Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, concept drawing
*Able to work full-time in the Irvine, California area.

Plusses

*Have shipped AAA PC or console titles as a 3D character artist.
*Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
*A passion for developing online games.
*Understanding of the visual style of World of Warcraft and a passion to push it to the next level.

Please send a cover letter, resume, and salary history to Kenny Carvalho at kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.

Please label subject line: Name - Position - Polycount

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