The WIP for a character being created using Reallusion's character creator and Zbrush. End result will hopefully be a Minotaur. Initial concept sketch. Workflow: Reallusion Character Creator For Base Model 3DXchange for .obj export Zbrush for detailed Normal map, texturing and clothing creation 3DS Max for easy skinning of…
Your poly flow and distribution on the head is looking great, though, as it goes down the character, it turns out ugly. make decisions on how you want your character to deform, and why you have that geometry in certain places. if you have polys that are not giving the character depth, or giving the character a more…
Good day to
anyone who reads this! First of
all, I'm terribly sorry if questions like mine already been asked here, but
I’ve read the Wiki and find no answers I was looking for. I'm not
claiming to do a main character of a AAA story driven game. Making generic
monsters for some decent action rpg or rts would make me happy…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging -Texturing Softwares: -ZBrush -Maya -Substance Painter…
Overview We need a rigger and animator for the main character in an upcoming indy game intended for iOS, PC and Console(s). The character is a man dog, so it expected that a stock biped rig will be the rigging starting point, and the tail will require a few custom bones. The face has a mouth that can open, with a red…
We are looking for a 3D Character Outsourcing Manager/3D Character Artist. Applying candidates should have at least 2-3 years of video game industry experience, experience managing outsourced assets for 3D characters, and strong modeling, texturing, and rigging/skinning skills using Maya. Please provide portfolio (or link…
Hi I'm a 3D artist , specialized in character. Looking for any kind of work. You can view my work here https://www.artstation.com/artist/vickz Don't hesitate to contact me. Thanks.
Hi there Polycount community, I'm doing a character based on the anatomy of BRINK the game. This might be a noob question but I want the opinion of the community on the low-poly character I know how to make it low poly but is it efficient that's where I'm a bit confused. Thanks for any help.
Hi all! I'm Dan and I'm going to be posting updates here
about my final major project at Uni. It lasts for 20 weeks and I'm going to create a series of
characters. I've decided to split my time up in to 3 smaller projects to make
it easier to manage. For the first project I'm going to make a Monster Slayer for
The Game…
Hey guys, I've been working on this character for some time now had some problems with my computer so it took a little longer as I expected but it's done. The character was for the polycount character challenge a while back. I'm hoping to receive as much feedback as I can on it soI can learn from it for my next characters.…