Hello, I've been working on this little scene for a while, did some basic blockout and now im going for the props one by one. Some time ago I tried some different project, but it ended up being too much for me, keep in mind I've never done any stylized work so all the feedback is apprieciated. Also I'm gonna make some…
Hi all ! I'm making some new stuff for my real-time portfolio and I had the idea to realize "dioramas" (like Warhammer Golden Daemon scenes, ...) to constrain my work in a precise space and give it a pretty cool look :) There are some WIP images, followed by the final result. 01: The Plint and early test of normal mapping,…
Hello, We build therapeutic virtual reality experiences for helping people with anxiety, chronic pain, and substance abuse recovery. We're looking for someone to help with Unity development creating particle effects (that mimic the user's breath and flows of energy) as well as general design thinking, improving user…
So the last post was a bit crap so iv rendered what I've got for the scene. It's not much, but I'll be working on the scene all week to flesh it out. I would love to get some feed back off you guys, it would really help out the development. Thanks :)
Update (Copy of latest post) Made a bunch of progress since I last posted here. Getting towards the end now, and I'm hoping for some feedback! Still got a bunch of stuff to finish as I'm sure you can see. It's my first 'sizeable' environment, and I'm using it to practice modular workflow and mesh paint. Here's some shots,…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
Lucky i'm not working for a company and having this problem but my Maya just crashed, blue screened my computer, and now my scene file is gone. Is there anyway of recovering this file? ive just lost a lot of work and i am hoping there is a remedy to this...i'm using maya complete 6.0 and windows xp pro and yes ive already…
hey there. i'm fairly new to 3D modeling but getting the hang of Maya, it's cool! :) i did this scene and lit it with mental ray. i'm only a few days into learning lighting and i believe it's still odd looking... D= i'm looking for feedback on lighting as well as impression of the models. i am trying to keep it fairly…
Reference / original scene : WIP recreation for ingame use: As a huge fan of the game, I have been working on this for quite a while. As most of my 3d experience is in hard surface modelling I really had a hard time achieving a look that looks somewhat stylized yet true to the original ( it is very blurry and vague in…