My latest characters... I've recently become a big fan of the Walking Dead TV series. I watched series 1 and 2 over the course of about a week and I'm loving 3 so far :) I wanted to make a few survivors, which was great as it really ties in with the type of characters I love to challenge myself with and the type of games I…
Looks like I pretty much missed the show with this thing. I'm going to try to pull something together anyways, because I've always liked the UT games and I will probably finish whatever I start here at some point even if it isn't for a contest. I sincerely hope the ripper is back in this game. I never really understood why…
Hi folks, It's been a long time since I was an active part of this community and its something I wanted to get back into. For the last few months I have been plugging away at my own game project. Hellscreen is a retro styled, fast paced,old school styled first person shooter, with a low poly, low rez giger inspiration.…
No worries. I can't do an overpaint right now, but what I mean is that the resulting connected "sausages" (also not meant rude) from the serratus to the obliques look a bit sqashed, but that might be the light. Generally, it's not bad at all to have shapes flow into each other or summarize them, but here I feel it's a bit…
Update 1-27-2015 In other news (shameless plug), I have recently added most of these textures to my gumroad if anyone is interested! https://gumroad.com/purepolygons There's also the Building Breakdown and some other free goodies on there. Enjoy! - Jacob Original Post Hey guys, so it's been a long time since I posted…
To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
The thread Eric pointed to is pretty good at explaining the basics of getting your 3d model ready for printing as well as the different types of materials and techniques. I noticed that there really isn't any information on how to price a model. First thing to consider, is the type of material and how much is going to be…
Hello friends, Well I finally got my feet wet in the mudbox / zbrush style work. I purchased mudbox about 4 months ago and finally have had time to play with it for the last 4 days. I did some learning experiments and followed a few tutorials online, and decided to go ahead and try my first full bust sculpt of a character…
[ QUOTE ] ...when everyone is burned out on FF7. The hype just won't last that long. [/ QUOTE ] You see, FF7 is like a cult movie. People don't get burned out on it, they just play it for the rest of their lives. The hype will last for as long as they do. I mean the game is just 1 or 2 years shy of being a decade old.…
It can mean a wide range of duties so finding general tutorials is going to be hard. - FX artist can mean doing cinematic work. Sculpting high poly meshes using Zbrush or Mudbox then rigging complex characters while working with advanced material types along with cloth, hair & fur. - Or it could mean you heavily use a…