Hello everyone! Recently I discovered that I’d like to become a level designer. I’ve read everything from “don’t get a degree” to “get certificates” to “study on your own”. Does anyone have good insight into the best way to achieve the goals of level design and gain a good job? I know a nice portfolio is of upmost…
Customizable Modern Prefab HomeLandscape designed and visualized by DEER Design - Tools: 3Ds Max + Corona - Full project: https://www.behance.net/gallery/101815231/Customizable-Modern-Prefab-Home-Archviz-Render Hope you like our work! Thank you! - Portfolio: www.behance.net/DEER_Design - Email: deerdesign.vn@gmail.com…
Hey guys, So I am creating a similar valley to this reference What would be the best approach for this design? I was thinking of creating 4 different types of wall meshes and placing them in different orders, but I am unsure if there is a different technique to use here? This is in the UE4 aswell, would the landscape…
Hey guys! so heres a new design im working on! im gonna try to push this one as far as i can and clean it after + textures and renders! The final image will only shot the bust of the character so im not gonna design and model the lower parts. Let me know what you think about it so far!
I'm looking for a level designer to help me put together a city map for a post apocalyptic themed sandbox game. The game has elements of parkour in it, you can see how much based on my current TPC demo here: (WSAD, space to interact with green highlighted objects and 1-6 to toggle weapons).…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
Hey guys! Name's Max, I am a sound-designer and a music composer. I worked on a lot of projects in absolutely different spheres: video games, animation, commercials, logos and so on... I love helping developers and now I have a HUGE discounts for making unique sound effects for your Projects. So even if your budget is…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hi there polycounters!!!:) I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to…