Hello, So this project is my first attempt at working with substance painter and working with PBR materials in general. I would like to use it for my portfolio (i'm still in school so i'm hoping to get an internship soon) and I want everything on there to be as good as it can be. Feedback on any part would be greatly…
This is the first time I have ever posted on polycount. So I thought I would share the character I made, I wish I made a full post about it here with work in progress shots but unfortunately that will have to be another project and not this one. I built this entire character from concept to even animations and now I am…
Hi, everyone! I'm trying to model weapon from this concept: Now working with hi-poly part: But now i'm really confused with one issue. I'm trying to model side ball shape next way - i splitted edge loops and extruded them inside of the ball: Now i need to create plane on pistol drum side and really don't know how to do it…
Please see below for the position description and here for screenshots and misc art. == About The Game == Best described as a single player, rogue lite/adventure in a humorous sci-fi setting. Play through the eyes of a spiffy space adventurer captain as he roams the galaxy with his AI companion, meeting friend and foe…
Hi everyone! Just wanted to share my latest work. I wanted to mix a natural environment with a futuristic settlement. I focused a lot on lighting, the general feel and colors. Settlement is modular, modeled in 3DS Max and textured with Substance Painter. I was heavily inspired by the Mass Effect saga and the upcoming…
Latest update!! For more pics check last post. ------------------------------------------------------------------------------------------------- Hello everyone, I started to model a turret gun. This is the concept -> http://meckanicalmind.deviantart.com/art/Auto-Turret-146072399 I have finished the blockout and started…
Hi Gals and Guys. I wanted to change my mind to a lot a medieval stuff I've done lately so I am starting a SciFi pilot Girl. Mitch Miller was kind enough to let me use his great concept and I will give a try to convert her into a 3D Model. I would like her to fit in the Mass effect Universe, and my goal his trying to match…
Hi, I'm getting towards the end of a small personal project with just a few things I thought I would post it up here to get some honest feedback before I fix and add the last few details so feel free speak your mind. Also comments on presentation/lighting etc. are appreciated as its something I've been told I need to…
Those hex mats are a pretty good late addition for sure :) Kind of work to solve the issue of the classic sci-fi un-distinguishable floor. Like, as a player, where can I actually walk here? Really nice work overall!