Hello. There is something in Max that bothered me for... years. I never select object or verts/edges etc. in move/rotate/scale mode. I ALWAYS do it in the selection mode (hotkey: q) to make sure I cannot change anything but selecting the clicked object. So I got used to pressing q like aaaall the time. Works fine but I…
so I want to become an indie-dev as a hobby after work. I have always done 3D and never considered 2D until last night I had a dream of converting all my projects into a 2D format. When I woke up, I actually sat down and took some time to think. Right now I study programming, sculpting, and modeling. I still do not know…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
It's been out a while in japan and I got a chance to see it at a local arthouse cinema yesterday with my girlfriend - though hopefully Disney will release it on a larger scale at some point as well. The storytelling in this film wasn't as good as it was in Spirited Away in my opinion, but it probably is the best looking 2D…
Hi everyone, The question is pretty much in the title. Is there such a thing in maya for making very precise movements. I am trying to make a cage for baking a normal map and the mesh has some very small gaps in between it's different parts that are very difficult to avoid an overlap in, especially with the small freezes…
Hello everyone! Something's been bugging me since the start of the year, I feel like I'm getting nowhere as an aspiring 3D artist, specializing in environment. My ever dream is to work in the video game industry as a 3D environment artist, I mostly do stylized art as it's the one that really fascinates me. Just a short…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
https://www.dropbox.com/sh/7imsj0elshmlj68/AABbH8P3aWwiRSuaq2VoQqWya?dl=0 Try moving layers in layer stack, reimporter broken, gloss map in the suite window is broken (even though theres something in the ps file it saves to the project folder, it will not display in ps anymore.) Layers in the layer stack not holding focus…