Hi everyone,
The question is pretty much in the title. Is there such a thing in maya for making very precise movements. I am trying to make a cage for baking a normal map and the mesh has some very small gaps in between it's different parts that are very difficult to avoid an overlap in, especially with the small freezes that accompany any widget manipulations on model of a some 30 thousand polys.
Thank you
Replies
This creates also a history node which you can find in Attribute Editor after applied where you can imput Local Translate values you need.