Hello I'm new here, the name is Tyler. I use 3Ds Max 2009 to make models and the only 3D modeler for the project titled: "Hypertension" We meed more modelers who can do low poly models for the Quake/ Doom/ Unreal Source code. It is a remake of "Blood" Here is the project: http://tdgmods.blogspot.com/ Contact:…
I've been struggling to model this old sewing machine for the past couple of days, but with no success. The way I did it was I modeled the silhouette of the machine (which I've done) and then extrude the margins with a mirror midifier. The part that bugs me is the roundness of it, I can't seem to get it right. How would…
hi, I have being working on this model from last month. I modeled it using Rhino. The modeling part is done, next step is retop it and texture. Ultimatly, it should be a game ready model and added to my portfolio. I will update each step I do, please let me know if things not being done right.
Hi =) I've tried using a model from Quake III: Team Arena in Q3A, but it won't work. No errors on loading the game or when I try to choose the model in the player section of the setup, but I don't see it. Just the various icons. The model I want to use is Janet and I'm not sure what I need to do to make it work in plain…
Hey guys! I'm building a 3D model pack for the asset store. I finished the following sprinkling can today. And it leaves me a little bit conflicted on the end-result. Specs: Triangles: 396 Vertices: 198 Texture size: 1024x1024 Texture types: Albedo, Normal, Metalic, Roughness. model Low polycount: I made the model this low…
hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
Hi everyone, I'm relatively new here, but this will be the first time I am actively participating in this community. In my spare time I am producing a game with unity which I create the concept art and 3d models for. I've learnt blender over the course of a year through online tutorials and constant work, though I'm still…
Whats up everyone. This is my first post on polycount but definitly not the last! anyways I am a character artist in training. I am in school and just learning about using edgeloops and zbrush to model characters. I finished my first character head and used it in zbrush... anyways my question is. As a video game artist…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…