After all the news from GDC, I figured it was time to work on a new scene at home (tech artist by day). Using purely Blender / xNormal / dDo / Photoshop CC, and putting it all in UE4. One thing for sure, can't wait for the Blender improvements in project/cage to come online!. :) Crits more than welcome. Will be putting…
Hi All I have a large scene with 60+ shaders in maya that i`d like to export in to Unity, they have diffuse, normal and specular maps assigned to blinn shaders. When I import the fbx files in Unity only the diffuse textures are automatically coming across into Unity as materials,although the other textures are brought in…
Does this exist? Did a quick script spot search w/ no luck. I've got a bunch of textures being referenced in my scene, but none are visible in my mat editor. Short from eye dropper picking each object... i've got no way to clean em out!
Hello! Here is a character I'm working on: Obo the office robot! The first shot is a few weeks old -- Close-up of the head: And here is a more up-to-date shot with shoes, a reworked suit-material, and some touch-ups: Finally here is the very start of the office scene I plan to put him in. In the final render he is going to…
Hey everyone. I've just started a new piece for my portfolio, as it's not been updated since I finished university, and I'm looking to add something which hopefully shows some improvement over the last 9 months. I'm working on a realistic well scene, and I'm currently in the process of sculpting the high-poly well model.…
Hi Everyone, i started modelling a few weeks ago and here is my first model that i want to show here. I know its not perfect, especalialy the tires suck ;) But i´m trying to get a workflow and just wanted to know what you think of the Vespa. It has ~3600 tris and is done with maya and photoshop. The Rims are Highpoly and i…
I wanted to do some sci fi stuff for my portfolio so I looked at the first alien film as a spring board. Still plenty I want to do but I thought fresh eyes will do me good. To do list -Add more clutter and sticky out parts (maybe a steam vent) -add light sources -play with all the specular values. The shot is a screengrab…
@Everyone: So many comments! Great :) Well I'm moving on towards a new project, but feel that I should continue working on this one (on the back burner) to add/tweak some things people have mentioned. @PopeAdam, Thanks man. I'll definitely take a look at this for my scene. @00Zero: Thanks! At the moment, i'm very new to…
Few crits / feedback -Shadows are far too black. It's bright outside and you need to reflect this w/ some well placed bounce lights and more ambient light (whether you use a skylight or point lights) - pixel density is a nightmare - there is a texel density viewmode in UE3, use it. Your ground is mush compared to your…
Can create primitives or joints on a grid but not if grid is not in scene in maya. Whats wrong? So if character is big and grid is tiny, i turn it off. But now I cant place any joints it seems.