Hi All
I have a large scene with 60+ shaders in maya that i`d like to export in to Unity, they have diffuse, normal and specular maps assigned to blinn shaders. When I import the fbx files in Unity only the diffuse textures are automatically coming across into Unity as materials,although the other textures are brought in as assets, just not assigned to unity shaders.
Any ideas how to automatically bring in the fbx in to unity with the textures in the correct shader settings, any scripts,etc to do this?
Many Thanks