Hey everyone.
I've just started a new piece for my portfolio, as it's not been updated since I finished university, and I'm looking to add something which hopefully shows some improvement over the last 9 months.
I'm working on a realistic well scene, and I'm currently in the process of sculpting the high-poly well model. I'll be working on this daily, and would love any feedback or advice so I can aim for a really high-quality piece at the end of it.

Thanks for looking!
Replies
Looking forward to seeing more
Having every brick separate would be nice but the cornerstones need it most as they're pinching where they butt up to each other which won't bake down nice.
The base ,in my opinion, needs the bricks at differing depths as the silhouette looks really flat almost perfectly cylindrical.
Also all the crafted bits on top and under the tiles (wood is it?) could use some sculpting on the edges, they look to round and clean, a quick TrimDynamic wash might do the trick.
edit: switched it to viewport 2.0 and that seems to have fixed it
As for baking I'd use xnormal, its quicker to set up then any other piece of software and IMO gives a better result. For an item like this I'd separate the elements and bake each individually in xnormal then combine the maps in Photoshop.