use a custom stencil/depth buffer, offset it by X pixel and use the same buffer as a mask. blurring is gonna be the most annoying here to set up as you have to do this a few times with various offsets and then layer it together, but its doable pretty much exactly like you did it in PS i did something similar here. but only…
Hello Guys! *UPDATE* Just to update! We are live! As lobo had placed up. We are so thrilled to finally be able to show somethings with everyone! Every day we have a team of people working to get things done for this. There is so much excitment on the project that it makes me thrilled to be a part of such an awesome team!…
For my college FMP, I worked in a group. In this group I focused on the Level and UI design. Haywire is a Doom-Inspired First Person Shooter set in a Space Station that has broken down and been taken over by the robot assistants made to protect the facility. This room is what happens just before the player enters the Boss…
Moar StarWars gameplay videos http://www.gametrailers.com/player/34839.html http://www.gametrailers.com/player/34837.html http://www.gametrailers.com/player/34833.html http://www.gametrailers.com/player/34831.html I love Siegfried's second outfit.
Now you see this is one of the attitudes I don't understand, and I'm fully willing to admit it is probably because I am a male. While I'm in full agreement that games as a whole do rarely genuinely show realistic female characters, I feel like every game and male that enjoys it gets tarred with the same brush. These days…
Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…
The dialogue in the corridor can be interrupted if the player is moving too loudly. If the player is moving faster, their footsteps are louder and detection is more likely. If the player sneaks slowly up the corridor, the conversation will go on and the player will be undetected by the men in their bunks.…
@AsaNYC: Thanks, your response made my day. The flash target platform was decided higher up to maximize compatibility with the game in the browser (higher reach). But personally I would have preferred to have the whole game development inside Unity and in C#. I grew up with Flash development from the early days but these…
A lot of games are violent because the human mind is drawn to conflict and the easiest conflict there is to portray is violent conflict because we take pleasure in seeing it resolved. It doesn't require much of the viewer to fully grasp what the conflict is because the conflict is very literal. Other forms of conflict,…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…