Yesterday I finished this 3D model of an axe. I would appreciate any comments and critiques.I used Blender 2.8, Zbrush and Substance Painter. It was inspired from a concept art by Wesley Trutwin. I really love the shape, but I ended up changing the colors. It was really fun working on this and it turned out better than…
Tried to wrap up the vase. Looks a bit rough in some places but generally felt like a perfect prop for learning more about stylized because the concept is so clean and has very pure gesture in the ornaments. Retopo took me full two days. Just going with a midpoly from the start to derive the lowpoly later might have been…
Hello everyone my name is Damien and I am a character artist/ sculptor looking for work. I have experience with doing game ready characters, as well as models for 3D printing. Check out my portfolio and let me know if we can work together @ devio_damien@yahoo.com https://damiendevioart.weebly.com/ Cheers! Damien
Hi everyone! While learning Blender and Quixel Mixer, I decided to redo the first asset that I created when I was learning 3D Texturing: this poison bomb! model It was fun to compare the first version to this latest one. Maybe I will revisit it again in a couple of years to see what else I can learn from it... :) You can…
Hi! I have been working on this project to start seriously getting my hand at UE5 since we will probably switch really soon at work, and it has been a lot of fun so far! First of all; here is where I am at now: And here is the first ref that inspired me, the amazing artwork of Yusuf Artun (…
Hey guys Trying my hand at a more cartoony version of batman.More like a cross between pixar and comic books I started this some time ago but never had time to finish NEEDS SOME HANDS Lmao Need to make a proper cape also I'm also gonna use him for animating a lipsync of myself once i buy my blue yetti mic and have some fun…
Hello everyone! I needed some project to do when too bored of my main projects, so i decided to go for a tiny cute western train! Currently working on the High poly; i am using those excellents plans as references: Here are some lill renders from maya (had some fun with the lights nd stuff): Even if i'm using thoses plans…
@OFPismySOP thank you! well i didn't just pull reference from that one screenshot, i also looked at a lot of stylized game art for ideas on how to approach the project
Hi, i am an art student and started 3d about a year ago. I an currently working on an oc that i made. I made her in Blender and i want to make her game-ready. I would love for any kind of feedback. to do: - jacket: retopo, uvs, texturing, rigging - hair: optimization, redo textures - facerig early sculpts: current…
During these past few months been working on this diorama trying to expand my understanding in props and environment design. Modeling in maya, sculpting in Zbrush, fabric simulation in MD, baking in marmoset, texturing in SP/Photoshop. Please check the Artstation page to preview the scene in marmoset viewer:…