
Hello everyone!
I needed some project to do when too bored of my main projects, so i decided to go for a tiny cute western train! Currently working on the High poly; i am using those excellents plans as references:

Here are some lill renders from maya (had some fun with the lights nd stuff):


Even if i'm using thoses plans as a base i got no problem to change the design a bit, so i am totally open to any crits about it; and reaaaaally look forward to read crits abotu modeling or topology
Replies
One small tip if you didn't know already. Turn on your anti-aliasing when you share your topology! It helps a lot to read the topology. Turn it off while working if your hardware can't handle it. Cheers!
Ow yeah actually i didn't even knew that trick shame on me hahaha thanks a lot
I am playing a bit with more stylized texturing and thought that since that locomotive already looks kinda like a toy better go full cartoony on it!
So i started by continuing the mesh, finishing the mechanism itself and added some covers on the side for nice texturing area (i will probably draw a logo or something on it)
And since I couldn't wait I jump straight into texturing with a quick lill props I will use with the train. I looked at a lot of "Overwatch like" texturing reference and kinda mashed it up; might have ended up with a bit too much grunges but it was so fun to try already!