Hi fellow polypushers! I've got a little hot-air balloon project going, and am currently working on this basic part of the 'cage': Time to export some displacement maps! I start with one of the wrappy-roundy tapes. I update the subtool's low-res basemesh with new UVs - all is well and good. But the generated displacement…
Hi, Isn't much to say here. In the past six months that I've been doing game development the only way I can make normal maps is 3D coat. If I sculpt them then export from Zbrush or xNormal there are always nasty artifacts along the UV seams. Makes generating normal maps for games literally impossible. I've scoured the…
Well, I said "this exact model can be done without problems in Max" It was simply an example for the topology export problem. But chamfers and booleans are yet a problem in Max. When you do a boolean in Max you can not go direct to do chamfer without some clean up. And where there are lots of chanfers and booleans this…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
Hi! I'm having an issue where my textures (normals being the biggest issue) get distorted when I try to export from mudbox. Here is the problem and how I have tried to solve it. I tried to gather all the possible information that might be useful, I hope the pictures make sense. Lowpoly mesh and its UVs (all separated edges…
I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…
I'm confused about unwrapping multiple components to a scene and combining those unwraps into one UV square. Also, I'm not understanding the idea of saving texture memory by sharing texture space by combining textures sheets into one. Here are some examples for me to better elaborate what I mean: Let's say you have a few…
I have had a weird problem with goz lately, particularly with GOB, the plugin for blender that allows the goz link with blender. The issue is duplication of meshes when exporting from blender to zbrush, rather then a re-projection of details. This happens even if I do absolutely nothing to the model in blender. People on…
Hi all, O have a hard surfaces model which has more than 30 subtools ( all of them have low res and high res on them) , also i have used uw master to unwrap them all. Now i want to texture them with poly paint and export them as OBJ. I need to send this file to a client for animation . How would you all do it?