SHAPEWISE is expanding and looking for remote 3D artists to help create stunning artworks for our clients and our own game project. RESPONSIBILITIES - Producing high quality 3D assets suitable for production both technically and artistically.- Following closely provided photo references and concepts. Skills & Requirements…
Hi, We are looking for a 3D Artist to model a series of low poly props for an upcoming project. The work will take place within the next few weeks, with the deadline towards the end of April. The average tri count would need to be circa 500. We would require the model and uvs, but no textures. I'll confirm all of the…
I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the…
Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
We are a small studio of 2 currently working on a PSP Minis title using the Vicious Engine. We are looking for some Modeling/UnwrapUWV/Texturing assistance. We are new to the business and are looking for either a pay per model or hourly agreement over the next few weeks. If things go successful, we will begin work on two…
Hello! I am Corey Bastos, a 3D Prop/Environment artist with 3 years of professional experience with the bulk of my background in hard surface modeling and PBR texture creation. I have experience working with smaller indie teams and have a very flexible schedule. I'm currently based in Montreal, QC, CA but would be willing…
Hi! My name is Beth Carter and I am an experienced environment and prop artist. I specialize in stylized architectural work but have experience and enjoy working with organic designs and more realistic styles as well. I am affordable, reliable and easy to work with! In addition to remote freelance work I am also available…
Hello everyone, I've created a handpainted hero prop based on Simon Stålenhag's biomodem concept. During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab. model Thanks to @BagelHero,…
Hello everybody! my name is Evan.Hsu. I represent Leafi Studio to provide our services. Leafi Studio is a cool studio established by a few of senior 3d / 2d artists who working in CG/Game/Animation industry for many years.we work with High quality but in friendly rates Take a look at our webside:…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…