Hello everyone! Here is my blockout for the scene that I want to do in stylized approach. It seems that I've been doing this forever lol and it still feels like something is off.. anyway I think this is the point where I have to stop moving vertexes and lowpoly stuff in 3ds max and start sculpting it in Zbrush. Critics,…
Hi all, Started a new scene last week, looking for some feedback on it! Quick summary of theme: Based in Melbourne, Australia. A classic Italian-themed Gelataria with a contemporary twist is being renovated by a passionate young couple with Italian heritage. The couple are in the process of preparing the store for its…
Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector). So far I have the models mostly done, and I'm working on the materials for the different trims. Some screenshots of the materials for the street and…
Hey guys! I did start a few days ago working on some hadpainted stuff...kinda of new so...still polishing the technique... this is what i got so far ;) The idea is to make a RPG classic tavern with some tiled textures & props...and take it to CryEngine till feeling right about it! It's gonna be my first whole thing with…
This was something I did for an art test a while back. I recently went back and updated the scene with some camerawork, improved lighting, a particle effect and some subtle reflections in the tile on the floor and walls. Oh, and a friend of mine made me aware of the INSANELY POWERFUL color grading feature in UDK. I nearly…
Hey Polys, after some thought, I post my progress on my italyproject to get the widest possible feedback. The idea is to create an small italian village or street scene and to become a better understanding how the CryEngine, Maya and Quixel Suite (PBR/ PBS) works. I have already learned so much and I'm making good…
I know its been a while but working+commuting has left me no time, when I move closer I will have more time to work on this, but here is the HP generator for the scene. I think I may also display this separately in my portfolio as i dont think it will get much spotlight in this scene but we'll see. also.... Looking at the…
Hey a great scene! Even though my graphics card can't run dx11, it still looks great. I was wondering. There are a few Interp Actors in the scene. What is the use of that, since they aren't moving? Also, everything is really highpoly. Is this all for vertex paiting?
SillentHill has a lot of detail in every scene. Most of the time they bump up the scenes with models i guess - in all its rotten glory . I would add some long gone "flowerboxes", glass (brocken window)on the floor and maybe a gorry wheelchair (hospitalgarden?). Textures are looging very good, could be right from the game -…