these are usually standard paint with metallic flecks mixed in. regardless, is near impossible to represent car paint without a shader that has two specular lobes. one for the paint, one for the clearcoat. paint on weapons is just paint and should be represented as a nonmetal.
I believe blur has used standardized materials for years now. When you switch to a "PBR" setup with standardized materials you aren't losing any artistic freedom. It's just a different kind of work. I imagine that we're going to start moving closer to a prop designers and industrial design type workflows in the near future…
So I'm not sure how the paint layer functions, but I've been following the tutorials and whenever I press the "toggle color paint mode" (turning it off) when im done painting, the result disappears from the 3do window. Also, the layer supposedly representing the paint layer is completely blank (in the PS document, not the…
So I'm trying to use photoshop to paint a 3d object created in 3dmax. however when I paint on one part of the object, it is coloured in multiple places. I want to paint at only one part of the object. Does anybody have any suggestions on what to do to the model or in photoshop? Also is there any software other than…
I'm looking to find a way to paint in seperate RGBA channels on a mesh in Autodesk Maya 2018. Currently under the vertex paint tools I can only paint under 'RGB' or 'RGBA' or 'A'. But I'm unable to select single channels except 'A'. Is there a workflow out there that would allow me to have control over seperate RGBA…
!Title should read CANT not can! oops I was having problems painting textures on a low poly model in mudbox. Seems to be an issue with non planar faces will only get half painted if your brush size is too small. Now the only solution I've got is to do a poly cleanup in maya to rid the non planar faces by triangulating them…
I don't paint much, but it's an area I would love to get better at. Here is a painting I've been working on (still WIP). I've learned a lot from texturing 3D assets in the past few months and wanted to try my hands at polishing an old painting attempt. The goal is to have something that clearly demonstrates an ability to…
Thank you, good catch! I used to be more attentive when reviewing messages. 😆 ------ Tiny update just to say there's one! I scratched a hair alpha directly in Blender with a mouse and no stabilizer to better understand the type, scale and amount of variants I need for each type of hair layer. Looks better than I expected,…
First of all.. your image is huge.. a good way to present your image would be to show what it's going to look like on screen if the weapon were put into a game.. and depending on the game, we're most likely going to see it from far away if the playable character is wielding it. You could probably fit this all onto a…
Hello Polycount :) I have been holding my hand to posting my stuffs in polycount for a long time and barely started sketchbook thread few days ago. I have never studied painting and Photoshop until 2 years ago, before I came to America. But I feel like that I'm prepared to move forward to study more about hand painted…