Hello Polycount
I have been holding my hand to posting my stuffs in polycount for a long time
and barely started sketchbook thread few days ago.
I have never studied painting and Photoshop until 2 years ago, before I came to America.
But I feel like that I'm prepared to move forward to study more about hand painted environments and props.
So here is the small project that I started.
As a big fan of World of Warcraft, I thought it might be really cool idea to create a revolver that is fully done in hand-painted textures,
because; I have never seen a revolver in wow.
For the clear idea and designs, I started with the quick pen sketch and re-painted and designed the revolver in Photoshop.
http://www.polycount.com/forum/showthread.php?t=119182
I'm currently working on the low poly, and probably will finish unwrapping UVs tonight.
Any tips and advice are always welcome :thumbup:
Replies
Can't wait to see it finished.
Thanks for the tip and advice After your comment,
I noticed how my polys were unevenly distributed and needed more details in front.
I'll definely fix it hahaha
But the first lesson that I learned today. Save it...
pixelb - Thanks for the feedback hahaha. Yes somehow I totally forgot about the triggers. I'm thinking about to either show most of details through out the diffuse and specular map. hahaha
Right now, I think low poly is done. I already finished the UV unwrap too
Time to start working on the texture!
Any tips and advice are always welcome
Here's my day1 texture work in progress (WIP) screenshot
without light and shadow :thumbup:
There are still a lot of things to do hahahaha.
Keep going!!!
Sorry about the late respawns hahaha. After Saturday class was done I passed out infront of my computer hahaha. Anyways...
BrianSegs - thank you hahaha. Yet, I don't know how it will end but yes I'll keep working on it until I feel like it's done
Jeff Parrott - Yes you are right! I should push more of the forms and shapes!
I fixed the trigger curl, and made the cylinder a bit more larger than original one. For the barrel part, I'll might start working on it tomorrow.
And here is the another work in progress (WIP) screenshot
Hahaha I haven't posted my works seems my mid-term is getting close to the end.
So far, I tried my best to work on my gun whenever
I had some free times after my personal studies, which you can find in my sketchbook thread
http://www.polycount.com/forum/showthread.php?t=119182
Also, here's my work in progress texture
I'm planning to make it below 256 or 512
Barrel still need more details and I can see some shadow problems.
I learned some new techniques few days ago and I'm trying to apply it to my gun haha.
Also this is one of my mid-term homework that
I have to make texture and rigging in two days hahaha....
This is my second time doing the character,
but i'm trying to make it in low poly with hand painted textures.
Again, any tips and advice are always welcome !
Oh man, that's not really enough time to do a fully painted character texture! :poly122:
With that short of a timeline, I would go for a very simple texture style, using an ambient bake and gradients for shading, and using gradient maps to get attractive coloring. Gradient maps are awesome, because you're able to hand-pick hues for the highlights, midtones and shadows separately, which gives you much tastier colors than simple overlay or multiply color layers.
Be sure to leave at least half of your remaining time for rigging, especially if you haven't done it before.