modelHello again, this is character time. This is a game-ready ninja character (24 k Tris). available in : https://sketchfab.com/models/5b4c141e4fa04c8bb8a6c8722fcb768f https://www.cgtrader.com/3d-models/character/fantasy/ninja-3af0a03d-808c-4bc0-bd4b-19cc9d464ef6 there is no rig just the character and textures come with…
Hey all. My name is Leng, and Im currently studying to become a 3D artist, character art in particular. Ive been lurking around here and other forums for quite some time gathering useful tips n tricks and general information. Im curious about how life is like working at a studio as a character artist. Ive browsed…
Hello Poly Count, this is my first WIP thread here, long time lurk. I will post WIP's for a character called Reynard here. This character is from a collaborative art project I started up recently with some friends. We wrote a story with all of these characters to give us some context for creating artwork. We're taking a…
As in, max won't let me make one. It did earlier, but I foolishly deleted it after I needed to make changes to my rig and had trouble integrating them properly. Those changes made, I grab everything that's supposed to be used by the character controller and the following happens: "A character assembly cannot be created…
The ZBrush 3.5 Character Production DVD is similar to the new ZB4 Character DVD in that Michael makes a character and polypaints it, but he uses the more advanced and up to date tools that are in ZB4+. The 3.5 DVD is still relevant but was released in Jan 2010, so we felt it was worth having a full character DVD that…
APPLY HERE: http://coldironstudios.com/careers/ Cold Iron is a team of passionate game developers located in San
Jose, California. We’re a diverse group of veterans with decades of experience
developing and launching award-winning MMO and action titles on PC and console. Cold
Iron is seeking an experienced Hard Surfaces…
My name is
Alain Berset and I am a character/Creature artist from Switzerland
working remotely. After a 20
years long career in design and movies production, I have spent last years
working as a Character Artist for Dreamscape Immersive in Switzerland and for a
lot of indie teams. My fields of competences are:…
hi everybody. There is my first electronic sketchbook. i wanna try to make gameready character for my portfolio. Please give me some advice or comments during process. i really happy to discuss about tips/lifehacks/addons and suggestions about piepline for 3d character creation
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game demo. We already have a functional alpha build of…
For the games that you have worked on, what percentage or artists were environment/prop specialists in relation to the number of character artists on the team? Effects/Vehicle/Weapon/etc. artists should be included as environment/prop artists for the sake of this poll. Character artists would include modelers/character…