Hey all. My name is Leng, and Im currently studying to become a 3D artist, character art in particular. Ive been lurking around here and other forums for quite some time gathering useful tips n tricks and general information.
Im curious about how life is like working at a studio as a character artist. Ive browsed through sites like Gamasutra but searching for information there like looking for a needle in a haystack. I noticed that there seems to be a good amount of character artists here that are in the industry, and Id like to ask how its like to work in the industry.
For instance, hows a typical work day like? How much work is expected for a person on a normal day? As a character artist, are you expected to create some environment and asset art? Do you partake in concepting? Whats the length of time normally given for the completion of a character from concepting to completion? After a project has been completed, is there typically a new project already lined up to keep things going?
Ill probably have some more questions as we go
yoyomon
Replies
A character can take from one day to one month to complete, totally depends on what game/importance/schedule you are on. An unimportant background-character for an RTS does obviously not have the same time budget as a main character for a 3rd-person AAA-title, for example. Sometimes you partake in concepting, sometimes you dont, depending on how your team is layed out. For smaller projects its probably more common than the huge titles where everyone have a more defined role. And sometimes there is a new project waiting, sometimes not, it all comes down to project management and circumstance