Hello Polycount. There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am…
Hi I hope to get sugestions and feedback , mostly help in my first undertaking of something "characterlike" for a armour set in skyrim :p .... Ofc the theme is Conan fur Slips .... Hi here is an update of the fur slips , what do you think ? Any sugestion critique is welcome ..... like aethe block pieces good or you would…
I'm starting a wip thread since i've been working on this for 2-3 days. It's Aqua Knight by Yukito Kishiro, a manga comic: I'm no big manga fan, but this is one of the freshest and most original universes I've come across so far. very light-hearted and well-designed with detail put into every aspect. I just love how it's…
I'm going to ask the obvious question. Why is a racing game based on Big Wheels fun? You're making some huge assumptions that things that are fun in real life automatically translate to a fun game. You have to realize that the game has to be fun for reasons other than that it's based on Big Wheels. Games aren't fun because…
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
Description: The player will co-op in multiplayer to embark on (stealth) gameplay missions, with espionage as theme. All joining players have different specialities and those separate skill-sets of each player will help solve different parts of the mission. Includes: - Rich dialogue and atmosphere. Think Quentin Tarantino…
HI guys!I'm a new here and it's my first time posting work here.I worked for game company for less than 2 years.Here is my personal fan work:cammy from streetfighter.I changed some of her suit design too make her look more sharp and cool.hope sf's fan like it!
I need to stick plants and grass models onto a mesh, something similar to fur but where each fur is a custom object. anyone know of a way i can do this? i would use speed-tree, but its alot slower than maya on my computer.
The rim highlights are a great idea! I still need to go about adding some secondary lights as I've just been focused on telling the story and focus on a strong main light. I did some more modeling of the scene, it's basically turned into a fun Sekiro themed still life, but the focus is still the arm. I've added several…