Hi I hope to get sugestions and feedback , mostly help in my first undertaking of something "characterlike" for a armour set in skyrim
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Ofc the theme is Conan fur Slips ....
Hi here is an update of the fur slips , what do you think ? Any sugestion critique is welcome ..... like aethe block pieces good or you would have done differently?
I started from boxmodeling the whole stuff and then have some separate pieces , I guess probably will have to redo after a from scratch low poly over the high unless I could use the low one but I not sure .....
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Anyways, I don't see a problem with it at all, just watch your proportions. his leather groin piece ( XD ) is wider and the hexagon-piece is thinner than what you have started with. Def. fix any proportion issues before going any further, if you want to keep it 1-to-1 that is.
good luck!
What shrew said as well.
Been reading some tutorials around but I am not expert at all , The idea was to procede from a box modeled zbrush prepared base and then import in Zbrush , so the base model does have some crease on edges , double edges and stuff to "tell" zbrush to not smooth too much or have more details in some areas I want to sculpt more in detail , So I guess is not really usable for a low poly model , considering that I also want to rig and skin it I guess it woudl be better to have a certain polyflow but also cut some polygons out after as the actual base for Zbrush is made so that has only quads ....
Here is a picture of the base model in 3dsmax ... Anything to fix and or change befoure go in Zbrush?
Comment , sugestions and opinions are welcome ....
about the stitches , I actually was trying to follow the reference image and I noticed that they do not "stitch" anything , they seem quite placed there for "cool" effect rather than functionality but I may be wrong ...
if anyway I want to make them better and more realistic how shoul I dothem ? I mean should I place between them a crease line vertical? or do somethng else?
the way I did them was by copying on a alpha the shape of the stitches on the reference and then drag drop them on the model as a mask , thne I inflated back -1 with the balloon inflat then reeinflated out with 2 out again with balloon inflat , then I used some hpolish over and smoothing around ....
I am still very new to zbrush modeling and I understand and I feel that for making nice things you need a lot , really a lot of knowledge and mastering of techniques that so far I do not have and I try to guess out solutions ormake things probably just by trial and error or by attempting to make all by hand when probably there are better tools or solutions insize Zbrush ...
as for the back I have no idea how is made , I checked in the movie and got a picture but weirdly it made no sense , like a belt closure with no begin or end , it was not much clear so I did guess out a bit from what I saw and a bit making it up ... But I guess is not a big deal , I am not making a 100% reconstruction to showcase the movie but to be played right?
One last thing is that I am not sure if I made an error and did not enough wide the leather/metal stripes that keep the central plaque with the dragonswan symbol , may be I should have done larger?
here is the Final High poly version ...