The game in question is a first person driving game. We are looking for someone who can help us create a very stylized shader for unreal engine 4 to mimic the look of these images. If you are interested please feel free to send an email to jared_dubois@emerson.edu
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
Hey guys! Trying to optimize my hotkey use and consolidate the keys that I use. I've used Perna's smart create to make some of my own, but those only work in the subobject level. What I'd like to do is have keys that alter depending on if I'm working in spline, poly, or UV. For instance, it would be really nice if I could…
In search of a Game Designer with proven track record creating compelling game mechanics. We are looking for someone who is comfortable working with Unity, Modo, and C#. Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote position. We look forward to hearing from…
Hi guys I am investigating about this however I am having a hard time finding something regarding this. Does anyone knows where can I find a tutorial or a video anything regarding important points to have in account when creating textures for cell shading? Thanks!
I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting
Hey guys, So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is…
Hey guys, I'm trying to create a realistic look planet in zbrush, but for some reason when I use surface noise and import my alpha texture in zbrush, the tiling is not perfect even though I UV it in zbrush using UV master and it looks pretty clean, but again I don't know why the tiling thing when using surface noise is not…
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…
Hello everyone! How do I go about creating a large out doors environment like a lot of fields or canyons or mountain ranges? For films rather than games but any and all advice is welcome! I am a bit stuck with it all really, I might as well list all the questions I have about it rather than a large paragraph. How do I…