Hey guys,
I'm trying to create a realistic look planet in zbrush, but for some reason when I use surface noise and import my alpha texture in zbrush, the tiling is not perfect even though I UV it in zbrush using UV master and it looks pretty clean, but again I don't know why the tiling thing when using surface noise is not perfect, any idea about what am I suppose to do?
Replies
Genuinely you're post is confusing as fuck. I have no idea what you are trying to do or having problems with.
1. Stop posting random threads about planets. Make one thread called "my planet project" and post all the work you have so far. Try what you know, and let us see what kind of project you are creating.
2. Don't ask open ended questions like "how do I make a game?" Ask specific questions and do the research. Plenty of people have made planets in game engines and there is a wealth of reference material just a search box away.
Good luck!